

Fittingly the phantom boys who chase you are representations of kids who used to bully a young boy mysteriously linked to Kay and her life as a human, meaning that you're not just dealing with Kay's demons, but ones that she might not have realised existed for her friends and relatives. To face them you have to be patient and calm, as impatience leads to failure. Avoiding and outsmarting them is stressful, but that's the idea. That could be the swimming monster seen in Sea of Solitude's trailer, the one who tries to eat you when you swim in the water, or phantoms of young boys that chase you whenever you get close. While getting to the corruption is easy at first, gradually you'll find more and more obstacles placed in your way. I felt less like I'd messed up and more like I'd learnt something after experiencing a minor setback. It's a small detail, but hearing Kay console herself for failing is surprisingly calming. Instead she respawns near the area, gently coaxing herself to calm down, to try again. Getting there requires some inventive thinking as, unsurprisingly, those monsters aren't particularly enthused about being helped out. Using a flare as a guide, Kay has to find the corruption in each area and dispel it by illuminating it with a beacon of light, revealing what's hidden under the black gunk which'll help her fight, or at least understand the creature preventing her from progressing.
#E3 SEA OF SOLITUDE HOW TO#
Sea of Solitude is a puzzler at heart, as you sail across its world on a motorboat, trying to figure out how to bypass (and sometimes help) the monsters in your way.

All of her loneliness and internal conflict became who we now know as Kay, the protagonist of Sea of Solitude. I turned it step by step, like, ok this is the emotion I want to tell," she told me. "I had a piece of paper, and I was so angry, and I heard about other artists who were so angry that they –" here Geppert mimes scrawling on a piece of paper with a frustrated growl – "and there was this big black blob. "So I struggled with what I should do – I call it nowadays a golden cage." Loneliness pervaded her everyday life, but it was when she confronted how she felt by scrawling on a bit of paper that Geppert came up with Sea of Solitude's main character, Kay. I wanted to create art games, but we were stuck in free-to-play games which brought good money but it couldn't fulfil me as an artist," she told me. Work had her struggling "with the direction we went with the company. Sea of Solitude is the next EA Original indie that you need to care about (opens in new tab)
